Monday, December 20, 2010
More to life than a cubicle...
Bouncing Cats Trailer from Bouncing Cats on Vimeo.
It is great see that things like art, design and in this case dance and music can make such a big difference in the quality of life.
Thursday, December 2, 2010
Gorgeous Wings
A collection of pilot wings from various airlines and how they have evolved over time.
Fly the Branded Skies
Friday, November 19, 2010
Tension
Monday, November 8, 2010
There's a Soldier In All of Us
This is smart. The Medal of Honor (MOH) series will always be one step behind the Call of Duty (COD): Modern Warfare series. While MOH is till showing you game play shots as their trailer, COD is offering you an experience. They are connecting with gamers on an entirely different level. If you did not notice, they also slip a few celebrity endorsements in here in a believable and not forced down your throat kind of way. Insert Kobe Bryant and Jimmy Kimmel. The chef/fry-cook at the end definitely stole the show. I love to watch video game branding, advertising and marketing grow and become more intelligent every year. Well played guys. Now, can you drop the cost a bit so a young graphic designer can afford to play?
Tuesday, October 26, 2010
Thursday, October 14, 2010
Tuesday, October 12, 2010
Wednesday, September 22, 2010
Tuesday, September 21, 2010
Beautiful Errors
Monday, September 13, 2010
Friday, September 10, 2010
Tuesday, September 7, 2010
Tuesday, August 31, 2010
Friday, August 27, 2010
Thursday, August 26, 2010
Chaos Concept Manufacturing
Click to see their site: Chaos
Keep on making me feel good about drinking Shiner!!!!!
Monday, August 16, 2010
Expectations
Monday, August 2, 2010
Tuesday, June 29, 2010
How Corporations Design Stop Signs
Sorry I can't figure out right now how to make the whole video fit.
Also, Havent posted in a while. Been helping develop a new blog here: the desert dessert
Wednesday, June 2, 2010
Beautiful New Aol.
Aol Phase 02 from Universal Everything on Vimeo.
Wednesday, May 19, 2010
On Clients
– Chris Jones
Monday, May 17, 2010
Tuesday, May 11, 2010
Friday, May 7, 2010
Wednesday, April 28, 2010
Ying & Yang
– Read on Brand New
Thursday, April 22, 2010
Thursday, April 15, 2010
What they don’t teach you about identity design in design schools…
One of the most often repeated refrains on design blogs, in the critique of a new logo, is “Any design student could do a better job.” This ubiquitous comment is especially amusing to me because, well, it’s mostly true. If you judge virtually every new logo designed today by classical design school standards, the kids in school are doing a better job. This is because of the way logo and identity design are taught in so many schools, and what that exercise is meant to accomplish.
Full Article:
http://www.identityworks.com/forum/logo-design/what-they-dont-teach-you-about-identity-design-in-design-schools/
“Don’t try to be original. Just try to be good
Full movie:
http://www.logodesignlove.com/paul-rand-video
Friday, April 9, 2010
Michael Bierut on Crowd Sourcing
Thursday, April 8, 2010
If Pixels Attacked the World
link:
http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_creation?start=1
Monday, April 5, 2010
Eames – By House Industries
I love this typeface. The unique way the black stencil face is handled makes it even more amazing.
Friday, March 26, 2010
Google’s Doodles

image courtesy of google
Let’s deal with a) first. Apple’s apple symbol is a tribute to Isaac Newton, and hence to science and innovation. It has been bitten on one side, bringing to mind the computer byte and the sexual frisson of Adam and Eve succumbing to temptation by eating the forbidden fruit in the Garden of Eden. Does everyone get all of that? Probably not. Google’s doodles say similar things (minus the sex) but so clearly that more of us notice.
Now, b). Whereas Apple’s consistency reeks of old-school corporate control, Google’s ephemeral symbols seem timelier. Whether by accident or design, they’re one of a new wave of constantly changing “dynamic identities” that feel right for our frenzied, febrile era. If dynamic identities are too slick, like AOL’s, they risk appearing formulaic — but Google’s clumsiness makes it look sincere, even to its critics.
“For a long time, I hated that logo,” Saville admitted. “But now that Google is so ridiculously powerful, it seems so wrong that I’m starting to quite like it.”
Full article:
http://www.nytimes.com/2010/03/14/t-magazine/02talk-rawsthorn.html
Thursday, March 25, 2010
Wednesday, March 24, 2010
The Creative Taste Debate
Rule #2: Understand the difference between art and graphic design
In his book, Website’s That Work, renowned creative guru Roger Black wrote, “Design shouldn’t be mere decoration; it must convey information.” Black wrote that book in 1997, a lifetime ago, yet the principle still rings true today. That’s because graphic design is all about communication, not art. Yes, there is an “art” and a “science” to crafting messages that are relevant and meaningful to a target market. But let’s be clear, art is something we admire in an art gallery. In our homes, we use art to decorate. It’s personal. What it means to me may not mean the same to you. In marketing, graphic design is only good design when it communicates a strategic objective (usually to sell something). If it doesn’t do that, it will not matter how cool it looks, it will not resonate. In other words, no sales. Just mere decoration.
Full article: http://blog.sterlingklor.com/?p=155
Monday, March 22, 2010
Tuesday, March 9, 2010
Milton Glaser on Art

How does art help you survive? It helps us survive by making us attentive. In a simplistic way, when you go past a forest and you look at it and you say, ‘that looks just like Cézanne.’ And you realize Cézanne has made you see the reality of the forest in a way that you never could have seen before. He’s made you attentive. Every work of art that you care about makes us attentive. And if it doesn’t do that—it ain’t art."
Monday, March 1, 2010
Paula Scher on Bad Work
I was really talking about bad periods of work, not individual pieces of design. My “professional” work is rarely “bad”, it’s mostly mediocre or a “B”. That’s because I am too experienced to deliver a terrible job, and I know how to create something appropriate for a given milieu that will function appropriately. There is a TED talk I gave on this about “serious” work versus “solemn” work. Serious work takes place in extraordinarily rare circumstances. That’s when real breakthroughs are made. Sometimes the breakthroughs aren’t that well crafted because when something is new, it isn’t totally refined. It takes the second or third version of it to get the kinks out. Then it just becomes “solemn” work. For example, I think my early work for the Public Theater was “serious” and my work for the Lincoln Center institutions was “solemn”.
The “bad” work I was referring to is process work that the public never sees. To make change, I try things that are just horrific. Sometimes I feel like I don’t know how to design anymore. I put together techniques and genres that don’t really work. I lose my sense of scale or color, I try things that are awful by any standard. If I’m working on a project with a deadline, I’ll finally abandon the failed experiments and fall back on something I already know how to do (solemn work). You can coast through a career like that, but you won’t grow.
Sometimes amidst the bad stuff I see something in a new way. That’s what I’m looking for.
Friday, February 26, 2010
Silhouettes, Sex, and Communication
Friday, February 12, 2010
The END, and a new beginning... sort of.
Tuesday, February 2, 2010
Color & Association
